Project 02:
ACTV8 FITNESS
Genre: Gamification, Health Technology, Social Interaction, Design Systems, User Experience
Overview
How might we design to encourage exercise and increase human interaction using an Ai Coach? By developing a fitness arcade where individuals can challenge themselves, as well as others within their fitness level, in a an environment that is fun and interactive, with the ability to connect with others through gaming.
How might we design to encourage exercise and increase human interaction using an Ai Coach? By developing a fitness arcade where individuals can challenge themselves, as well as others within their fitness level, in a an environment that is fun and interactive, with the ability to connect with others through gaming.
2018
Santa Monica College
ACTV8
Santa Monica College
ACTV8
Role:
Primary: Project Lead and Creative Director Secondary: Designer and Researcher
Group Members:
Elsa Grayson, Designer and Researcher
Melody Hagedorn, Designer and Researcher Yuan Li, Designer and Researcher
Cole Vercammen, Designer and Researcher
ACTV8 Fitness Arcade is a designed system of objects containing an interactive wall, a tracking wristband, mat controller, weight kiosk, smartbells, and AI earbuds. The system immerses individuals in an interactive space, using gamification to promote fitness through fun, animated visuals and tasks, replicating bootcamp-type exercises. Individuals have the option to join in on group activities in teams of up to eight players. The concept was developed to increase social interaction between participants in a physical environment through exercise and critical thinking. Gamification has been included as a motivator, as well as a distractor from the usual hardships of exercise and discipline for fitness activities.
Proposed Solution:
By developing a fitness arcade where individuals can challenge themselves, as well as others within their fitness level, in a an environment that is fun and interactive, with the ability to connect with others through gaming.
Primary: Project Lead and Creative Director Secondary: Designer and Researcher
Group Members:
Elsa Grayson, Designer and Researcher
Melody Hagedorn, Designer and Researcher Yuan Li, Designer and Researcher
Cole Vercammen, Designer and Researcher
ACTV8 Fitness Arcade is a designed system of objects containing an interactive wall, a tracking wristband, mat controller, weight kiosk, smartbells, and AI earbuds. The system immerses individuals in an interactive space, using gamification to promote fitness through fun, animated visuals and tasks, replicating bootcamp-type exercises. Individuals have the option to join in on group activities in teams of up to eight players. The concept was developed to increase social interaction between participants in a physical environment through exercise and critical thinking. Gamification has been included as a motivator, as well as a distractor from the usual hardships of exercise and discipline for fitness activities.
Proposed Solution:
By developing a fitness arcade where individuals can challenge themselves, as well as others within their fitness level, in a an environment that is fun and interactive, with the ability to connect with others through gaming.






























